Old Nokia Games

Old-school Nokia games I hope Nokia and HMD will bring back old-school Nokia games for Nokia 3310 3G like City/Tower Bloxx, Bounce, and others since it can play java games already.

  1. Old Nokia Games Apk
  2. Old Nokia Games Tetris
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  4. Old Nokia Phone Games List

The Nokia Game was a series of Alternate Reality Games (ARGs) produced by Human-i Euro RSCG for Nokia. The concept was developed by Joost van Liemt and Sicco Beerda. Although mainly a competition through which Nokia promotes their latest phones, it is a true ARG which fuses various forms of mass media, promotes communication between players, and features involving storylines which change every year.

The original Nokia Game took place in 1999, and was only open to residents in the Netherlands. The 2005 edition was open to participants in more than 20 countries. Although notorious for the frequent bugs and crashes experienced during the Europe-wide live finals, the games were very popular. Nokia has not produced any games since the year of 2006.

The Games[edit]

1999: The Nokia Ultimate Connection Game[edit]

  • Download Free Mobile Phone Games for Nokia 5233. Tons of other Games available at MobileSMSPK.net - Page No.1.
  • The N-Gage is a PDA that combined features of a cell phone and a handheld game console developed and designed by Nokia, released on October 7, 2003. The following lists contains all of the known games released for the N-Gage, as well as unreleased games.
  • A game as old as time itself, destined to forever be mentioned in the same breath as such classic Nokia handsets as the 3210. Pre-installing Snake on its mobiles not only gave Nokia an edge in the.

The very first Nokia Game was only open to residents in the Netherlands, and centred round a young boy called Sisu, who is taken to hospital after a serious snowboarding accident. From there on it was up to the player to discover what had happened to him, and what to do next. It was a true Alternate Reality Game, with hidden clues in phone calls, magazines and TV adverts. Some sections even required players to phone each other to discover their usernames. Many games in this edition were also under a strict time limit, and failing the game once meant being instantly eliminated.

2000: Sisu & Mika[edit]

Following criticism of the previous game for being too hard, the 2000 edition not only allowed people from more countries to play, but was also more lenient during eliminations - players could usually practice games for as long as they liked, but could only 'play' the games once.

The story centred on Sisu, a man taken into hospital after being poisoned in an ice cream parlour. Once conscious again, the player has to piece together what happened from clues left behind at the scene, eyewitnesses and a mysterious young boy called Mika, who claims to know a lot about Sisu and his past. The story was very mysterious, with many plot twists. Although future Nokia Games had a bigger audience, they lacked the secrecy and mystery present in the first two.

2001: The Tone[edit]

This Nokia Game was open to residents in the UK and most of mainland Europe. It was also the first game to be widely publicised on TV, radio, print and at live events.

The first contact with the game happened 2 weeks before the advertised start of the game, with pre-registered players receiving a phone call from the mysterious 'Geneva', begging the player to watch a certain TV channel at a certain time. At the time given by Geneva, a television advert placed by Nokia was played. This explained the story so far: a strange blue light ('The Tone') has embedded itself in the bodies of a group of skateboarders, who have been found and captured by an unknown organisation. Only one boarder managed to escape. We learn her name is Alpha when, in the advert, she receives the same phone call all the players received previously. The address of the first challenge then appeared on the screen, warning players to complete the challenge before the 3-day deadline or risk dropping out of the game.

What followed was mainly a series of Internet-based Flash games, which tested abilities such as memorisation, note-making, decision-making, skill and research. One memorable section of the game, 'Tunnel', involved a maze of tunnels which had to be navigated in real-time. In order to complete the game in time, many players had to wake up in the middle of the night in order to make their crucial last move before the deadline. Hints, important information, and phone numbers needed to progress in the game were featured as radio adverts, newspaper classified ads (featuring fake phone companies which were used to instantly transport the player to another area of the 'Tunnel' maze), further TV adverts and even a full-page article on national newspapers (featuring a photo of Alpha, the player, with the caption, 'Have You Seen This Woman?').

The live final was scheduled to take place simultaneously around Europe, and was divided into three sections: a Snake mini-game, a navigation game (which required a map previously printed in a national newspaper), and a quiz section relating to the game's story. Unfortunately for players who did not complete the Snake mini-game within the allotted 15 minutes, the sheer number of requests to the game's server meant the entire site crashed and remained offline for half an hour before emergency SMSs were sent to all players instructing them to log in again and resume the game with an extended time limit.

Nevertheless, this game was extremely popular and is well-remembered for its exciting storyline and sense of reality.

2002: MusicWorld[edit]

The 2002 game took players by surprise as it transpired that there would not be an involving storyline, but rather a main stock-trading game in a fictional 'MusicWorld', with mini-games included every week in order to rack up extra points. The 2002 game also did not feature any TV clues, only advertising for the game. However, every few days the Nokia Game team would appear in a certain, pre-announced European city and ask the winners of the previous game to help them roll 2 inflatable dice, which would cause a positive or negative effect on the game. The dice rolls, as well as the introductory films, were available for download from the Nokia Game web site.

A lot of emphasis was placed on the 'community' in the 2002 game. For example, players could design small logos or 'tags' which would be placed on random billboards throughout MusicWorld. Players could then vote for the best tags. Similarly, players could compose short songs using a Flash editor. As the game also featured running around in a virtual 3D world (similar to the 'Tunnels' in the 2001 NokiaGame) in order to buy the needed 'assets' at different locations, players were stimulated to exchange information in order to generate a complete map of MusicWorld, thus really 'connecting people'. This was also the first game with a 'leaderboard' - giving players a rough idea of what position they were in.

The 2002 Nokia was also used to promote the then-new music group Kosheen. A section of their song, 'Harder', could be heard from all parts of the Music City. This was then turned into an in-joke at the end of the game, when players who just fell short of the required number of points to win were jokingly told 'You.. should have tried.. a little bit harder', mimicking the song's lyrics.

2003: AnyOne[edit]

The game started mysteriously, turning back to the old style of games with an actual, progressive plot. The big innovation this year was the introduction of real-time head-to-head competitive games, alongside the release of a free snowboarding game (FloBoard) for Nokia Series 60 phones. This was also the first game that actively tried to get players to co-operate, with PC and mobile chat programs, and live leaderboards. The downloadable application for phones also had an artificial intelligence program that enabled the player to chat to and extrapolate clues from the main character, Flo.

Each week featured two challenges: a snowboarding track to be completed in the least amount of time possible (the tracks were identical on the mobile phone version, allowing players to practice anywhere), and a 'show-down' against one of the members of the AnyOne organisation, responsible for stealing Flo's phone at the start of the story. These were Java games that required two people to play. The player would always see the opposing player as the 'enemy', the member of AnyOne that had to be beaten.

Although this edition of the Nokia Game necessitated more skill than logic, it was well-received for not forcing players to play within very strict time limits, but also criticised for its frequent bugs and players who would often disconnect while losing. This was partly rectified by awarding more points to players with a higher number of consecutive plays.

While still exciting, many players were by now starting to feel that the Nokia Game was sacrificing ingenuity and innovation for commercial success. Many players were disappointed when Nokia confirmed there would be no game in 2004, stating that they were 'taking a break' in order to make bigger plans.

2005: 20 Lives[edit]

It is disputed whether or not the 2005 game was actually a Nokia Game - it carried the Nokia Game logo, yet was not on the nokiagame.com website. A 'thank you' video posted on the 20 Lives website also clearly shows that Nokia believes the Nokia Game ran from 1999 to 2003, excluding 20 Lives from being a Nokia Game. However, it shared many similarities with previous games.

The premise for 20 Lives was that the player was a contestant on a gameshow in which he or she could become a completely different person every day. The player would have 24 hours to make their new life a success or failure by making three crucial decisions during the 'life'. Delphi 7 for mac os x.

Two old Nokia Game staples were brought back for 20 Lives - the need to take notes about every part of the game (since the Final involved questions about all the past lives), and the 'one chance' game, where unless you closed your browser before reaching the end of the life, that life's success or failure status would be permanent, without the chance to try again. Contestants would also sometimes receive text messages or fake voice calls giving them information on how to beat certain lives, but without giving away too much information. It was more of a way to keep contestants interested than to give clues.

The advertising company Euro RSCG 40, which created the whole campaign for Nokia, has put back part of the original contest online again for people to see what the contest was about. You can try three of the original lives that appeared on the contest and watch a promotional video showing many of the different lives. The website online can be found on the website Prize Entry.

Prizes[edit]

The Nokia Game, being essentially a marketing campaign for Nokia, of course offered big prizes. The number of prizes depended on the country, with some countries maybe receiving only a handful (such as Greece or Turkey), and some receiving over 100 prizes (such as the United Kingdom). Generally speaking, the top 50-100 players in each country were guaranteed to receive a prize.

The prize would usually consist of Nokia's latest mobile phone, which would be shipped to Nokia Game winners before the phones arrived in shops, thereby enabling the game's players to test and promote the phones on Nokia's behalf. The mobile phones on offer were usually very expensive (such as 2002's game offering Nokia 3650s and 2003's offering N-Gages). This was offset by the sheer amount of time needed to play and win the game during its 3-4 week period.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Nokia_Game&oldid=993598109'

Truth be told, as your phone gets older, its performance also degrades among other things. The first thing that many give-up on the phone is to play games.

Gaming is one thing that is hugely popular among smartphone users but, as the phone gets older, it's unable to deliver that performance or the computing force needed to play that game.

Well, in such a scenario, should you just give up your gaming habit or is there any other solution?

The solution is very simple. There are games on Google Play store that need minimal computing power from smartphones. Hence, such games can be easily played on your aging devices without any problem.

While Google does not specify which game is well-suited for which device, its tough to find such games from the ocean of free games on the Play Store.

Not to worry, my friend, as we have done all the legwork for you. Using our years of experience in mobile games, we present to you 9 best games for old Android phones.

Also See: Top 7 Mindblowing New Android Games That Would Rock February 2018

1. Chicken Scream

How do you play games? Well, the answer would be through touch and tap, of course.

Chicken Scream is no normal game because you cannot play it the old-fashioned way. You'll have to use your voice to control the little chicken in this game.

Yes, that true. The only way you can make this work is that you’ll have to talk or sing to make the chicken walk and scream to make it jump.

There is no tapping involved while playing it makes this game really addictive, your voice being the sole controller.

2. Tap the Tower

Tap the Tower from Armor Games is an endless running game where the thumb rule is to survive and climb as high as you can. Sure, there are a ton of obstacles in your way but that's the whole point, it's not a cake walk.

This game has a series of planks connected to each other by ladders and the road to a high score is marred with rolling barrels, fiery waterfalls, and falling zombies.

It's fun and addictive at the same time. As a player, all you need to figure out is how you are going to overcome the challenges in your way.

3. Fire Up!

If you're looking for a great game for killing time, Fire Up! is the right one to choose. It's a fairly simple game where all you have to do is shoot as many balls as you can to clear the hurdles.

Just like any other game, it gets harder as you move up the ladder. Not only do you need to chart a path to the block with the smallest possible number but you also need to make sure that the block is cleared by the time you reach it.

Sounds simple. But trust me, it's not.

4. Boundland

If slingshots were somehow digitized, you'd have a rough version of Boundland. This drag-and-release game operates much on the principles of slingshots where all you need to do is aim for a star and hit it. Remember Angry Birds?

No game goes without its share of enemies and Boundland is no different. As your player goes on doing its tasks, do remember to keep it out of the way of sharp red spikes and evil bosses.

5. Streets of Rage Classic

If you are born before Y2K, you should remember Sega, the popular game brand. It has once again rolled out a classic game for its Android family, globally.

The game goes by the name of The Streets of Rage Classic. It's a vintage brawl game with a few old-fashioned controls. They are virtual, however.

As you'd expect, this sideways-moving game needs both your hands to control the gameplay, using the D-pad and the three keys to kick and bash. This Android game is available free on the Play Store. The only annoying issue here is the barrage of ads.

6. Dancing Ball 2 Music Game

Dancing Ball 2 Music Game is one of those games that look easier to play but is rather difficult to pull off.

An evolved version of the rather popular game Piano Tiles 2, Dancing Ball 2 will require you to swipe just the right amount so that the ball lands perfectly.

As we have mentioned earlier, it's easier said than done. I just managed to score in singular numbers, what would your highest score be?

7. Stellar Fox

Stellar Fox is a puzzle-based game, in which you have to help the fox cross the level by reaching the magical portal. The route to the magical portal is crooked so you’ll have to carve a route for the fox as soon as the level begins — using ‘stardust’ collected in the game — to help him reach the portal.

The game gets difficult with each passing level. It has been downloaded over 500,000 times and is compatible with Android devices running version 4.1 and above.

8. Mekorama

Mekorama is a 3D puzzle game, in which you have the simple task of helping the robot reach from the starting to the endpoint by laying a platform for him one by one.

Did we mention simple? Well, that goes for a toss as you climb the levels in the game and it gets increasingly difficult. If you like puzzles, this one is definitely worth a shot.

9. Math Duel: 2 Player Math Game

If you’d want to succeed in Math Duel, your brain and tapping skills need to be synchronized to the max. It's loaded with quirky math equations. Just as you might be thinking that you are approaching the finishing line, a tap on the wrong answer will take a point away.

So, be careful as you mull over the math equations for you need to do that at a breakneck speed. There will be four options to choose from — addition, subtraction, multiplication, and division.

I would say, select all the four options and math-away to the fullest. Math Duel is a fun game and is best played on a large screen device.

Enjoy the Games Not the Graphics

Older phones cannot keep up with the high demands of new games. So, why not dial it down a couple notches? There are plenty of brilliant games out there that need no extra hardware but are absolutely fun to play.

Let us know how you enjoyed these games in comments below. We'd love to hear from you!

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Old Nokia Games Tetris

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Old Nokia Games

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